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This study aims to reveal the effect of electronic games on the
behavior of the educated adolescent in secondary education, as well as
to identify the negative and positive effects of electronic games on the
behavior of the educated adolescent from his point of view.
This study was based on exploratory descriptive method, the
study sample consisted of (90) pupils students, including (48) females
and (42) males, They study in the Al-Farastai secondary school in the
municipality of El-Ateuf – the province of Ghardaia for the school
year 2021-2022. And to verify the objectives of the study, a resolution
was constructed by the researcher, consisting of (38) paragraphs , and
after processing the data with of the Social Sciences Statistical version
(SPSS.V20), Using a variety of statistical techniques: percentages,
frequencies, standard deviation, mean, Pearson correlation, t-test for
two independent samples, Chi-Square Test, Friedman test.
The study led to the following results:
• There is a negative impact of electronic games on the behavior of the
educated adolescent in secondary education from his point of view
• There are statistically significant differences in the impact of
electronic games Electronic data on the behavior of the study sample
members according to the gender variable in favor of females.
• The most common and influenced dimension of electronic games
from the point of view of the study sample is the religious dimension.
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